On the dot
Unfortunately you missed a few sure-fire success genres:
"Random Half-Anime Characters Run Through a Futuristic City With No Specific Point In Mind (Set to Overbearing Techno Music)",
"Four White College Age Males Get Into Wacky Situations Sans Body Movement", and "Music Videos of the Exact Same Techno/Hip-Hop/Pop Song That Remains Popular For a Month and a Half."
Still, good stuff. Be careful with part 3, if you have any plans to make it. You're toying with powerful forces here, and by that I mean the frail egos of sun-deprived teenage boys.
It was pretty mediocre. The characters aren't interesting to look at, the animation couldn't have been simpler, and I have no idea what the hell it was supposed to actually be about. Your animation is okay, but you really need to work on your storytelling ability if you want to make a name for yourself.
Also, it looks kind of conceited the way you act like a popular, uber-talented artist. You're not bad by any means, but it's a turn-off for most people if you compliment yourself all the time.
uh, when did I compliment myself???
I think this movie would've been more effective if you hadn't used a boring old guy and a middle-aged woman with a bag over her head as guitarists. The graphics were nice and all, but what the hell were you thinking when you designed the characters?
It also doesn't help that you acted like a presumptuous cock in your movie description.
I can see where you're going with this
Not a bad concept. Since that Pin-Ups game snagged Daily Feature last year, it proved there's still some fun to be in this sort of thing. This one was plain, but hitting the "random" button showed how varied it could be. Unfortunately, you *really* need to work on your artwork: Also there were a lot of choices, it was just too plain to give much satisfaction. You can keep the engine, but the interface design and the character artwork needs a severe boost. Nice job, otherwise.
This game could have been so much more awesome if it weren't for the endless amount of glitches and annoyances. Barrels, one of the most useful explosives in the previous game, are practically suicidal now; setting them up around a Demon guarantees instant death when he fires his cheapskate fireball attack, detonating every one. Additionally, walking too close to a Demon allows him to launch fireballs too quickly for the player to even have to chance to react and escape, thanks to the utterly retarded stunning feature. This is absolutely ridiculous and easily fixable, and it accounted for more nearly my deaths. There's no reason for people to play this when they could be unfairly defeated at any random time. When it comes to mass zombie slaughter, attacking with blazing guns works more effectively than strategically setting up dangerous and inefficient explosives, so the gunplay quickly becomes tedious. Overall, this game does wrong what Boxhead: The Rooms did right.
However, there are some noticeable improvements. The levels weren't as fun to play as The Rooms, but there's at least more to choose from this time around. The bosses were an excellent and sorely needed addition, although since their fireball glitch ensures I'll be killed unfairly, I probably won't play again. I liked the new weapons, but the fancy new explosives took a backside to the traditional guns.
In addition to the adjustments suggested above, a story mode or objective would really make it more interesting. The game features an awesome and addictive engine, but that's about it.
This beats every game that I ever played. Even the ones I paid for. Just collecting the final stage of the purple ship upgrades...priceless. This alone is the reason to own a computer.
Remade an awesome song
I'm not sure if you were aware of the title when you made this, but this is a remake of the Propellorheads' "Spybreak!" Thanks you remaking it.
Very original and catchy
Man, that's a crazy addictive beat! It seems like it fits perfectly into a Tetris movie. Which, by the way, I made one using it. Thank you for being so awesome.
yeah that movie was pretty good i liked it
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